Comment mettres les pnj ?
wCore/src/utils/client/enumpeds.lua
Citizen.CreateThread(function()
local player = PlayerPedId()
SetPedCanLosePropsOnDamage(player, false, 0)
while true do
Citizen.Wait(0) -- prevent crashing
-- These natives have to be called every frame.
SetVehicleDensityMultiplierThisFrame(0.4) -- set traffic density to 0
SetPedDensityMultiplierThisFrame(0.4) -- set npc/ai peds density to 0
SetRandomVehicleDensityMultiplierThisFrame(0.4) -- set random vehicles (car scenarios / cars driving off from a parking spot etc.) to 0
SetParkedVehicleDensityMultiplierThisFrame(0.4) -- set random parked vehicles (parked car scenarios) to 0
SetScenarioPedDensityMultiplierThisFrame(0.4, 0.4) -- set random npc/ai peds or scenario peds to 0
SetRandomVehicleDensityMultiplierThisFrame(0.4)
SetParkedVehicleDensityMultiplierThisFrame(0.4)
SetGarbageTrucks(false) -- Stop garbage trucks from randomly spawning
SetRandomBoats(false) -- Stop random boats from spawning in the water.
SetCreateRandomCops(false) -- disable random cops walking/driving around.
SetIgnoreLowPriorityShockingEvents(player, true)
SetPoliceIgnorePlayer(player, true)
SetDispatchCopsForPlayer(player, false)
SetCreateRandomCopsNotOnScenarios(false) -- stop random cops (not in a scenario) from spawning.
SetCreateRandomCopsOnScenarios(false) -- stop random cops (in a scenario) from spawning.
SetMaxWantedLevel(0)
for i = 1, 12 do
EnableDispatchService(i, false)
end
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
SetPlayerWantedLevelNoDrop(PlayerId(), 0, false)
RemovePeskyVehicles(player, 5000.0)
end
end)
Remplacer ceci de la ligne 28 à 58