Comment mettres les pnj ?

wCore/src/utils/client/enumpeds.lua

Citizen.CreateThread(function()
    local player = PlayerPedId()
    SetPedCanLosePropsOnDamage(player, false, 0)
	while true do
		Citizen.Wait(0) -- prevent crashing
		-- These natives have to be called every frame.
		SetVehicleDensityMultiplierThisFrame(0.4) -- set traffic density to 0 
		SetPedDensityMultiplierThisFrame(0.4) -- set npc/ai peds density to 0
		SetRandomVehicleDensityMultiplierThisFrame(0.4) -- set random vehicles (car scenarios / cars driving off from a parking spot etc.) to 0
		SetParkedVehicleDensityMultiplierThisFrame(0.4) -- set random parked vehicles (parked car scenarios) to 0
		SetScenarioPedDensityMultiplierThisFrame(0.4, 0.4) -- set random npc/ai peds or scenario peds to 0
        SetRandomVehicleDensityMultiplierThisFrame(0.4)
		SetParkedVehicleDensityMultiplierThisFrame(0.4)
		SetGarbageTrucks(false) -- Stop garbage trucks from randomly spawning
		SetRandomBoats(false) -- Stop random boats from spawning in the water.
		SetCreateRandomCops(false) -- disable random cops walking/driving around.
        SetIgnoreLowPriorityShockingEvents(player, true)
        SetPoliceIgnorePlayer(player, true)
        SetDispatchCopsForPlayer(player, false)
		SetCreateRandomCopsNotOnScenarios(false) -- stop random cops (not in a scenario) from spawning.
		SetCreateRandomCopsOnScenarios(false) -- stop random cops (in a scenario) from spawning.
        SetMaxWantedLevel(0)
        for i = 1, 12 do
			EnableDispatchService(i, false)
		end
		SetPlayerWantedLevel(PlayerId(), 0, false)
		SetPlayerWantedLevelNow(PlayerId(), false)
		SetPlayerWantedLevelNoDrop(PlayerId(), 0, false)
        RemovePeskyVehicles(player, 5000.0)
	end
end)

Remplacer ceci de la ligne 28 à 58